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About Digital Art / Professional Core Member FatelogicMale/Argentina Groups :icondirty-otaku: Dirty-Otaku
 
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Deviant for 7 Years
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Statistics 1,147 Deviations 12,543 Comments 825,908 Pageviews

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Critiques


Niiiiiiiiice! This piece reminds me of the "Keldon" race in MTG ^^ The swirling flames, an image showing sheer power... really well exe...

by m-aruka

OH Jizzus! :iconjesuschristplz: My wirsts tremble at the mere though of having to do this myself O_O Seriously... how did you manage to accomplish such a ...

by Nuei

Wow, how... ghastly O_O Im not really fond of eerie or phantasmagorical imagery, but this one took me by surprise :D Those ghost-like s...

Sexeey - Sabako no Hana by Kat-Anni

Oh my... Redheaded/green eyed babes have been always my weak point... and those twintails just gives her the "nosebleed" touch needed X...

TAKUMOOOOOOOOOOOO!! by d-oppelganger

Interesting piece ^^ As the other critique said, this piece indeed shows a real sense of motion, which always gives more "life" to an i...

Yune and Alice by ilolamai

Wow... just... wow... Pieces like this one are those which kinda make me kinda envious xD I mean... seriously... Its said that the lev...

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Activity


H-Microgame: Alicia (preview date)

Journal Entry: Sun Jul 24, 2016, 10:32 PM
Alright, everybody, just a quick update to let you all know that we got our new osom composer handling the BGM as we speak, and I'll be handling the rest of the game's areas in order to get as near as possible with the release date of the breathimation (ergo: the preview animation loop).

Taking into account all the hassle, the preview should be good to go for the first days of August (which is to say, 8 to 9 days from today, give or take).

So, keep it together :D It's gonna be worth it!

Till then!

Fate out!!

Any music composer among the Fateranks?

Journal Entry: Sun Jul 24, 2016, 2:17 PM
If you're a music composer, please leave a comment. I'd like to have a little private chat regarding the soundtrack for Alicia's microgame :D

I'm just testing the waters for now. There's no compromise, don't worry.

Fate out!!

Alicia's Flash: Learning, be patient

Journal Entry: Thu Jul 21, 2016, 2:41 PM
Ok, here's the deal: I'm trying to learn how to mix After Effects with Flash in order to get much smoother, fluid and visually appealing animations for this little microgame.

I could stick to the basics and just animate normally through Flash, but After Effects offers such a big, notorious improvement in the quality of the animation that I feel it would be a pity to settle for less in order to meet a quick deadline, soooo...

Please be patient xD I'm learning in order to produce the best content possible :D

Fate out!!

Birthdays and Gifts!

Journal Entry: Wed Jul 20, 2016, 3:59 PM
*Wakes up*

Fate: "Hmmm... Alright. 29 years and counting... Let's get to answering all my lovely followers happy birthday comments one by one."

*Makes coffee*
*Boots up PC*
*Opens DA*

...

*Five billon happy birthday comments notifications*

:iconyaomingmemeplz:

Fate: "Guess a journal will do."

-----

THANKS A TON FOR THE MYRIAD OF SALUTATIONS, EVERYBODY!

And on that note, I'm getting Alicia's flash breathimation preview ready. It shouldn't take aaaaaaall that long, as things stand now.

Yep, I get older and you get the presents.

Osom.

Fate out!!!

Alicia's Animation: What's the Process?

Journal Entry: Fri Jul 15, 2016, 5:33 PM
Since I started working on this whole "Hardcore Alicia Microgame" (because yeah, it IS a microgame, as in... Hentai microgame, not just a breathing animation cycle), a bit of time has passed. Certainly, at least, more time than what I normally need when working on a common illustration...

Now, even though I'm pretty sure 99% of you can understand that a more ellaborate and involved process ought to take more time than usual, I still wanted to explain a bit, even if just for curiosity's sake, about the reasons WHY it takes more time... So I'll touch on the main reasons here, so you have a better understanding of what I'm dealing with and, therefore, why I'm not just releasing the damn thing like... Dunno, in 24 hours or something, so here we go with the main reasons:

1) THERE'S A FUCKTON OF PARTS IN NEED OF MAKING:

This one is pretty self explanatory. Flash animations can be done in two ways: Frame per frame, and object oriented. I work with the later. Instead of the traditional animation style consisting of drawing each frame again and again, I create static objects (i.e: the eyes, a hand, one leg, both sets of hairbangs, the mouth, the arm, etc.) and arrange them in layers that are later imported into the editing software (Flash, in this case). These individual objects are later arranged into their intended positions, and finally they're pulled and dragged across the screen in a looping pattern to give the illusion of movement. This way of developing each individual part forces you to think ahead of time, having to consider how visible said part will be in every animation, and for that effect, you need to be extra careful working on each piece as to not realize way too late that you need to rework that part from scratch because it's not flexible enough to fulfill it's intended movement pattern (i.e.: a way too short forearm will show it's cuts and joints if you have to move the hand too far from the wrist, and you'll have to redraw the full forearm to account for that.)

2) SAI's FUCKING 256 LAYER LIMIT:

This is a limitation I hate, but I cannot do much about it, other than do cumbersome workarounds... Usually, I don't even get near the 256 layer limit when working with static illustrations... But object oriented animation projects don't work that way. Each individual object composing the full piece requires it's own shadow layer, it's own light layer, it's own lineart layer, etc. etc. etc... Multiply all those layers for each object you need separated and working independently from one another, and you're expected to hit that limit way too soon... In order to avoid that, I'm forced to create multiple .sai files accounting for each extra object or two that otherwise would go beyond said limit, making a mess of the workplace (it's like having to carve an entire tree to make a new set of chopsticks while throwing the 99% excess wood... It's slow, it's inconvenient, it's tiring, it's counterproductive... And it's the only workaround aviable, sadly).

3) THE CODING PROCESS:

Ok, animation per se isn't that hard when you know what you're doing. I don't take all that much time working on animation loops... But the integration into a cohesive game is another story. Programming even the dumbest shit on AS3 is a nightmare for the uninitiated... And even when I'm not (I've made several games on it already), it's still a pretty convoluted, counter-intuitive language to work with.

4) AUDIO:

Music and SFX. All original. That's what I thrive for. I'm tired of licence free stock audio, so I'm learning to compose and whatnot, so even when the game gets done, I still have to account for the BGM and SFX, and that's gonna take a bit of time as well.

5) GETTING BETTER:

What's the point of making stuff if you don't aim for outperforming yourself? As much as I know what I'm doing, I still take a lot of time trying styles, techniques and whatnot in order to improve my animations from previous experiences, and that experimentation takes time... The alternative would be to simply stick with what I know and shrug my shoulders... Bitch, please... THIS IS FATE WE TALKIN'!!

Fate out!!

P.S.: Just in case you're wondering about the status of the whole thing, I'm steadily working on it. Most parts are fully drawn, coloured and ready to be exported into the animation board, so I'm halfway there. I need to finish some alternative parts, and then I'll be ready to move into the animation part of the project, so be patient :D I'll upload a "breathimation" later, when I start the animation process, so you can have an idea of what to expect ;D

H-Microgame: Alicia (preview date)

Journal Entry: Sun Jul 24, 2016, 10:32 PM
Alright, everybody, just a quick update to let you all know that we got our new osom composer handling the BGM as we speak, and I'll be handling the rest of the game's areas in order to get as near as possible with the release date of the breathimation (ergo: the preview animation loop).

Taking into account all the hassle, the preview should be good to go for the first days of August (which is to say, 8 to 9 days from today, give or take).

So, keep it together :D It's gonna be worth it!

Till then!

Fate out!!

deviantID

Fatelogic

Artist | Professional | Digital Art
Argentina
Headache with legs -.-

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Founder of :iconhentaielite:
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Contributor of :iconsexyvoluptuousvixens:

--Fatelogic--

Current Residence: Buenos Aires, Argentina
Favourite genre of music: Chillout, Rock, Orchestral
Favourite style of art: Manga/Anime Style, Fantastic
Operating System: Windows 7
Favourite cartoon character: Lelouch Vi Brittania, Harima (from School Rumble)
Personal Quote: "If the World turns it´s back on you... just slap it´s ass! :iconmingplz:
Interests

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FateChat :D

My own, personal chatroom ^^

I check it out every now and then, so if you feel like talkin to your favourite hentai artist, feel free to enter and say hello XD

chat.deviantart.com/chat/FateC…

Visitors

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Jul 29, 2016
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Shoutbox

moukoko:iconmoukoko:
Happy B-day !!
Wed Jul 20, 2016, 2:06 AM
moukoko:iconmoukoko:
Happy Early Birthday !!
Tue Jul 19, 2016, 1:33 AM
NeonSkater420:iconneonskater420:
Happy New Year Everyone! "Let's make the most of the night, like were gona die young!"
Tue Jan 5, 2016, 10:41 PM
GottaCatchThemAll1:icongottacatchthemall1:
I Would like to Request, Commission or Art Trade you :)
Sun Aug 16, 2015, 10:40 PM
BoriStonecutter:iconboristonecutter:
HYAPPAH BURF-DUR, YA SUM BICH!!!
Mon Jul 20, 2015, 5:41 PM
Cerise-chan1:iconcerise-chan1:
Happy Birthday!!!
Mon Jul 20, 2015, 6:22 AM
BlackThanator:iconblackthanator:
I am actually wondering why I am reading this side over and over every day...but i still like your work
Sun May 17, 2015, 7:29 AM
barcod:iconbarcod:
Why am I always here?
Mon Feb 16, 2015, 6:07 PM
joltster109:iconjoltster109:
WHAT DO I TYPE HERE???
Sun Jan 25, 2015, 10:45 PM
barcod:iconbarcod:
BANANA
Sun Oct 19, 2014, 2:32 PM
Nobody

Comments


Add a Comment:
 
:iconbrowsers12:
Browsers12 Featured By Owner 5 days ago  Hobbyist Traditional Artist
Sorry I'm late. ^^; But happy birthday! Airborne Party Have your cake and eat it too Airborne I hope that you have a great day today and that you keep making more awesome art! :D (Big Grin) Your art is amazing! :happybounce:
Reply
:iconlizardman22:
lizardman22 Featured By Owner Jul 20, 2016  Hobbyist Traditional Artist
happy birthday :)
Reply
:iconakeemsam:
akeemsam Featured By Owner Jul 20, 2016  Professional Digital Artist
Happy birthday to you. Also hoping the day is spent either celebrating or just having a relaxing time :)
Reply
:icontehwatcher:
tehwatcher Featured By Owner Jul 20, 2016
1st happy birthday

2nd hope ur day is speacial
Reply
:iconbunnyshadows:
bunnyshadows Featured By Owner Jul 20, 2016   General Artist
congratulations Fate, you is old. (Seriously though haver a great nother year.
Reply
:iconmissael111796:
missael111796 Featured By Owner Jul 20, 2016
Happy Birthday!
Reply
:iconmalphlink:
MalphLink Featured By Owner Jul 20, 2016  Hobbyist Artisan Crafter
Reply
:iconartistafrustrado:
artistafrustrado Featured By Owner Jul 20, 2016  Hobbyist General Artist
Spotlight:happybounce:Happy Birthday dude!! Glomp!AirborneHigh-five! i hope you're having a really awesome day & a very prosper year! Party:party::iconcakeplz:Birthday cake  icon :happy birthday: Birthday Glomp emoticon Dance!:happybounce:Spotlight
Reply
:iconjmkplover:
jmkplover Featured By Owner Jul 20, 2016  Hobbyist Traditional Artist
Happy birthday!
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